Organizations
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Militaries
Organizations with a significant standing army, navy, or air force.
The Opium Empire
Gormbhaile's largest standing military. Opium is famed for its long-standing hostilities with the Amethyst Empire throughout the fifth and early sixth eras. Instrumental in both causing and resolving the Cubed Missile Crisis, and a major contributor in the start of the First Gormbhaile War, Opium is an affluent and aggressive force in the field. Recent events have rendered their navy inaccessible due to the unresolved chronolock over Spawn City Castle Town, which Opium is desperately trying to either free or replace before rival nations can recover their own navies.
[| Opium Empire
[| Eastern Empire
[| Amethyst Empire (Conquered)
The Turtle Empire
The Turtle Empire's once-impressive navy now lies in ruins, frozen amidst the chronolock over Spawn City Castle Town following the First Gormbhaile War. Unlike its peers, the Turtle Empire is perfectly content with the state of affairs, as once the chronolock is resolved, their navy will inevitably fall, and the navies of larger nations will swoop in to establish dominance.
[| The Turtle Empire
Organization Sicarii
Scholarly Institutions
Organizations that focus on Research & Development. Often accompanied by a small military force.
Arcane Research Collective
[| ARC: Arcane Research Collective
The Eye of the Void Empire
Civic Enclaves
Organizations that focus on city-building and policy.
The Elves
[| The Elves
The City State of Sunburn
The Oblivion Empire
OurCraft
[| OurCraft
Redspire Union
Defunct or Inactive Organizations
Organizations that have gone dark. Archived here for posterity.
[| Mikoland Republic
[| The Idiot Institute
[| Chiraqians
[| The DGG: Double Gloucester Grifters
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