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Organizations

From XCraft Survival Wiki

Militaries

Organizations with a significant standing army, navy, or air force.

The Opium Empire

Gormbhaile's largest standing military. Opium is famed for its long-standing hostilities with the Amethyst Empire throughout the fifth and early sixth eras. Instrumental in both causing and resolving the Cubed Missile Crisis, and a major contributor in the start of the First Gormbhaile War, Opium is an affluent and aggressive force in the field. Recent events have rendered their navy inaccessible due to the unresolved chronolock over Spawn City Castle Town, which Opium is desperately trying to either free or replace before rival nations can recover their own navies.
[| Opium Empire
[| Eastern Empire
[| Amethyst Empire (Conquered)

The Turtle Empire

The Turtle Empire's once-impressive navy now lies in ruins, frozen amidst the chronolock over Spawn City Castle Town following the First Gormbhaile War. Unlike its peers, the Turtle Empire is perfectly content with the state of affairs, as once the chronolock is resolved, their navy will inevitably fall, and the navies of larger nations will swoop in to establish dominance.
[| The Turtle Empire

Organization Sicarii

Sicarii's sole vessel remains trapped at the edge of the chronolock, caught up in a freak accident with an OurCraft news chopper that fled the scene of the First Gormbhaile War's final conflict. The Assassins of Sicarii have taken this loss in stride, as the true strength of their organization has never been in naval prowess. Famed for the theft of the crystite-infused warhead at the end of the Cubed Missile Crisis, Sicarii holds no permanent alliances. Their contracts remain open to those with the means to buy their temporary loyalty.
[| Organization Sicarii

Scholarly Institutions

Organizations that focus on Research & Development. Often accompanied by a small military force.

Arcane Research Collective

Appearing seemingly out of nowhere, ARC took to the skies in the mid sixth era and established themselves as an unstoppable force of technological innovation. Though the ARC shipyards have recently fallen silent, their fleet was instrumental in maintaining a tenuous cease-fire during the Cubed Missile Crisis. This fleet now remains trapped inside the chronolock alongside their peers, patiently awaiting the end of the First Gormbhaile War's final battle.
[| ARC: Arcane Research Collective

The Eye of the Void Empire

[| The Eye Of The Void Empire


Civic Enclaves

Organizations that focus on city-building and policy.

The Elves

[| The Elves

The City State of Sunburn

[| City State of Sunburn

The Oblivion Empire

[| |The Oblivion Empire|

OurCraft

[| OurCraft

Redspire Union

[| Redspire union


Defunct or Inactive Organizations

Organizations that have gone dark. Archived here for posterity.
[| Mikoland Republic
[| The Idiot Institute
[| Chiraqians
[| The DGG: Double Gloucester Grifters


More Lore? or is that enough reading, and you wanna go Home.