Organizations: Difference between revisions
More actions
No edit summary |
|||
| Line 16: | Line 16: | ||
== Scholarly Institutions == | == Scholarly Institutions == | ||
<sup>Organizations that focus on Research & Development. Often accompanied by a small military force.</sup> | |||
==== Arcane Research Collective ==== | ==== Arcane Research Collective ==== | ||
[| [https://discord.com/channels/642538506480254996/1328183264137187338 ARC: Arcane Research Collective]<br> | [| [https://discord.com/channels/642538506480254996/1328183264137187338 ARC: Arcane Research Collective]<br> | ||
| Line 25: | Line 25: | ||
== Civic Enclaves == | == Civic Enclaves == | ||
<sup>Organizations that focus on city-building and policy.</sup> | |||
==== The Elves ==== | ==== The Elves ==== | ||
[| [https://discord.com/channels/642538506480254996/1341141687673819156 The Elves]<br> | [| [https://discord.com/channels/642538506480254996/1341141687673819156 The Elves]<br> | ||
| Line 43: | Line 43: | ||
== Defunct or Inactive Organizations == | == Defunct or Inactive Organizations == | ||
<sup>Organizations that have gone dark. Archived here for posterity.<br></sup> | |||
<sup>[| [https://discord.com/channels/642538506480254996/1347029812585168937 Mikoland Republic]<br></sup> | <sup>[| [https://discord.com/channels/642538506480254996/1347029812585168937 Mikoland Republic]<br></sup> | ||
<sup>[| [https://discord.com/channels/642538506480254996/1341141559600611479 The Idiot Institute]<br></sup> | <sup>[| [https://discord.com/channels/642538506480254996/1341141559600611479 The Idiot Institute]<br></sup> | ||
Revision as of 16:37, 14 May 2026
Militaries
Organizations with a significant standing army, navy, or air force.
The Opium Empire
Gormbhaile's largest standing military. Opium is famed for its long-standing hostilities with the Amethyst Empire throughout the fifth and early sixth eras. Instrumental in both causing and resolving the Cubed Missile Crisis, and a major contributor in the start of the First Gormbhaile War, Opium is an affluent and aggressive force in the field. Recent events have rendered their navy inaccessible due to the unresolved chronolock over Spawn City Castle Town, which Opium is desperately trying to either free or replace before rival nations can recover their own navies.
[| Opium Empire
[| Eastern Empire
[| Amethyst Empire (Conquered)
The Turtle Empire
The Turtle Empire's once-impressive navy now lies in ruins, frozen amidst the chronolock over Spawn City Castle Town following the First Gormbhaile War. Unlike its peers, the Turtle Empire is perfectly content with the state of affairs, as once the chronolock is resolved, their navy will inevitably fall, and the navies of larger nations will swoop in to establish dominance.
[| The Turtle Empire
Organization Sicarii
Sicarii's sole vessel remains trapped at the edge of the chronolock, caught up in a freak accident with an OurCraft news chopper that fled the scene of the First Gormbhaile War's final conflict. The Assassins of Sicarii have taken this loss in stride, as the true strength of their organization has never been in naval prowess. Famed for the theft of the crystite-infused warhead at the end of the Cubed Missile Crisis, Sicarii holds no permanent alliances. Their contracts remain open to those with the means to buy their temporary loyalty.
[| Organization Sicarii
Scholarly Institutions
Organizations that focus on Research & Development. Often accompanied by a small military force.
Arcane Research Collective
[| ARC: Arcane Research Collective
The Eye of the Void Empire
Civic Enclaves
Organizations that focus on city-building and policy.
The Elves
[| The Elves
The City State of Sunburn
The Oblivion Empire
OurCraft
[| OurCraft
Redspire Union
Defunct or Inactive Organizations
Organizations that have gone dark. Archived here for posterity.
[| Mikoland Republic
[| The Idiot Institute
[| Chiraqians
[| The DGG: Double Gloucester Grifters
More Lore? or is that enough reading, and you wanna go Home.