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== Organizations == | |||
==== The Guild of International Bodies ==== | |||
Clans, Empires, Guilds, Parties... Gormbhaile hosts all these and more, all joined by a single governing forum. Some want peace, some want power, some want nothing to do with the rest of the world. This page will be your guide to the people of Gormbhaile. | |||
== Militaries == | == Militaries == | ||
<sup>Organizations with a significant standing army, navy, or air force.</sup> | <sup>Organizations with a significant standing army, navy, or air force.</sup> | ||
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[| [https://discord.com/channels/642538506480254996/1328194184326287442 Opium Empire]<br> | [| [https://discord.com/channels/642538506480254996/1328194184326287442 Opium Empire]<br> | ||
[| [https://discord.com/channels/642538506480254996/1342823824558657556 Eastern Empire]<br> | [| [https://discord.com/channels/642538506480254996/1342823824558657556 Eastern Empire]<br> | ||
[| Amethyst Empire (Conquered)<br> | [| [https://discord.com/channels/642538506480254996/1341141559600611479 The Idiot Institute] (Conquered by the Eastern Empire)<br> | ||
[| Amethyst Empire (Conquered by the Opium Empire)<br> | |||
==== The Turtle Empire ==== | ==== The Turtle Empire ==== | ||
| Line 28: | Line 34: | ||
<sup>Organizations that focus on city-building and policy.</sup> | <sup>Organizations that focus on city-building and policy.</sup> | ||
==== The Elves ==== | ==== The Elves ==== | ||
<sup><sup>The Elves teeter on the edge of becoming a true military, watching in horror and intrigue as the wars of the great nations of Gormbhaile take the world to the brink again and again. Often a watcher, occasionally a participant, they await their chance to strike and join the world stage. By statecraft where possible, but by force when necessary. Even now, the Elves make moves on the board as they prepare to take the spotlight in the Guild of International Bodies.<br></sup></sup> | |||
[| [https://discord.com/channels/642538506480254996/1341141687673819156 The Elves]<br> | [| [https://discord.com/channels/642538506480254996/1341141687673819156 The Elves]<br> | ||
==== The City State of Sunburn ==== | ==== The City State of Sunburn ==== | ||
<sup><sup>Sunburn avoids the daily ebb and flow of Gormbhailian politics to focus on architecture wherever possible. Fiercely independent, they seek to carve their own path, free of the machinations of their peers. If you wanna drag 'em into whatever the Guild of International Bodies is up to, you'll have to catch Sunburn at the skyline lounge where they'll be happily waiting it out on the tallest skyscraper they can build.<br></sup></sup> | |||
[| [https://discord.com/channels/642538506480254996/1455493126344019999 City State of Sunburn]<br> | [| [https://discord.com/channels/642538506480254996/1455493126344019999 City State of Sunburn]<br> | ||
==== The Oblivion Empire ==== | ==== The Oblivion Empire ==== | ||
<sup><sup>Not much is known about this shadowy city-state beyond its ties to some sort of divine entity. Recent movement suggests a thriving populace that makes its home deep in the bowels of Gormbhaile, though what designs they may have for the rest of the world are anyone's guess.<br></sup></sup> | |||
[| [https://discord.com/channels/642538506480254996/1371375676740866101 |The Oblivion Empire|]<br> | [| [https://discord.com/channels/642538506480254996/1371375676740866101 |The Oblivion Empire|]<br> | ||
==== OurCraft ==== | ==== OurCraft ==== | ||
<sup><sup>Part news agency, part political entity, part military, all for the proletariat. OurCraft strives to leave a legacy of (often questionable) art and (often bold) politics in their wake. With a supreme conviction that all should be equal, there is nothing OurCraft wouldn't sacrifice for equality, even if it meant Gormbhaile itself...<br></sup></sup> | |||
[| [https://discord.com/channels/642538506480254996/1466281936485093496 OurCraft]<br> | [| [https://discord.com/channels/642538506480254996/1466281936485093496 OurCraft]<br> | ||
==== Redspire Union ==== | ==== Redspire Union ==== | ||
<sup><sup>Briefly involved in a skirmish with elements of ARC during the tail-end of the First Gormbhaile War, the Redspire Union has yet to leave its mark upon the world.<br></sup></sup> | |||
[| [https://discord.com/channels/642538506480254996/1388726326722166954 Redspire union]<br> | [| [https://discord.com/channels/642538506480254996/1388726326722166954 Redspire union]<br> | ||
==== The Mikoland Republic ==== | |||
<sup><sup>Formerly in a border dispute with the Eastern Empire regarding the Kopernic Space Station and Oil Outpost south of Spawn City Castle Town, the Mikoland Republic ceded these territories and moved to a desert facility to the East of the city. The Republic still operates their Space Research and Engineering division out of this outpost, and looks to fund future technology development as they continue chasing the dream of full self-sufficiency.<br></sup></sup> | |||
[| [https://discord.com/channels/642538506480254996/1347029812585168937 Mikoland Republic]<br> | |||
== Defunct or Inactive Organizations == | == Defunct or Inactive Organizations == | ||
<sup>Organizations that have gone dark. Archived here for posterity.<br></sup> | <sup>Organizations that have gone dark. Archived here for posterity.<br></sup> | ||
<sup>[| [https://discord.com/channels/642538506480254996/1378992890164023346 Chiraqians]<br></sup> | <sup>[| [https://discord.com/channels/642538506480254996/1378992890164023346 Chiraqians]<br></sup> | ||
<sup>[| [https://discord.com/channels/642538506480254996/1332843522008809482 The DGG: Double Gloucester Grifters]<br></sup> | <sup>[| [https://discord.com/channels/642538506480254996/1332843522008809482 The DGG: Double Gloucester Grifters]<br></sup> | ||
Latest revision as of 22:03, 18 May 2026

Organizations
The Guild of International Bodies
Clans, Empires, Guilds, Parties... Gormbhaile hosts all these and more, all joined by a single governing forum. Some want peace, some want power, some want nothing to do with the rest of the world. This page will be your guide to the people of Gormbhaile.
Militaries
Organizations with a significant standing army, navy, or air force.
The Opium Empire
Gormbhaile's largest standing military. Opium is famed for its long-standing hostilities with the Amethyst Empire throughout the fifth and early sixth eras. Instrumental in both causing and resolving the Cubed Missile Crisis, and a major contributor in the start of the First Gormbhaile War, Opium is an affluent and aggressive force in the field. Recent events have rendered their navy inaccessible due to the unresolved chronolock over Spawn City Castle Town, which Opium is desperately trying to either free or replace before rival nations can recover their own navies.
[| Opium Empire
[| Eastern Empire
[| The Idiot Institute (Conquered by the Eastern Empire)
[| Amethyst Empire (Conquered by the Opium Empire)
The Turtle Empire
The Turtle Empire's once-impressive navy now lies in ruins, frozen amidst the chronolock over Spawn City Castle Town following the First Gormbhaile War. Unlike its peers, the Turtle Empire is perfectly content with the state of affairs, as once the chronolock is resolved, their navy will inevitably fall, and the navies of larger nations will swoop in to establish dominance.
[| The Turtle Empire
Organization Sicarii
Sicarii's sole vessel remains trapped at the edge of the chronolock, caught up in a freak accident with an OurCraft news chopper that fled the scene of the First Gormbhaile War's final conflict. The Assassins of Sicarii have taken this loss in stride, as the true strength of their organization has never been in naval prowess. Famed for the theft of the crystite-infused warhead at the end of the Cubed Missile Crisis, Sicarii holds no permanent alliances. Their contracts remain open to those with the means to buy their temporary loyalty.
[| Organization Sicarii
Scholarly Institutions
Organizations that focus on Research & Development. Often accompanied by a small military force.
Arcane Research Collective
Appearing seemingly out of nowhere, ARC took to the skies in the mid sixth era and established themselves as an unstoppable force of technological innovation. Though the ARC shipyards have recently fallen silent, their fleet was instrumental in maintaining a tenuous cease-fire during the Cubed Missile Crisis. This fleet now remains trapped inside the chronolock alongside their peers, patiently awaiting the end of the First Gormbhaile War's final battle.
[| ARC: Arcane Research Collective
The Eye of the Void Empire
The Eye of the Void remains a persistent seeker of fame and fortune at the fringes of the sixth era's largest events. Through sheer bravado they have made and lost alliances with nearly every major organization, and have often found themselves at the business-end of weapons larger than their largest vessels. Still, they remain adamant, studying the happenings of Gormbhaile's underworld with rapt attention. From Spectrebrine to the ADAM Automatons, the Eye of the Void sees all. Perhaps not the most reliable narrators, but nearly always the first to notice when things go awry.
[| The Eye Of The Void Empire
Civic Enclaves
Organizations that focus on city-building and policy.
The Elves
The Elves teeter on the edge of becoming a true military, watching in horror and intrigue as the wars of the great nations of Gormbhaile take the world to the brink again and again. Often a watcher, occasionally a participant, they await their chance to strike and join the world stage. By statecraft where possible, but by force when necessary. Even now, the Elves make moves on the board as they prepare to take the spotlight in the Guild of International Bodies.
[| The Elves
The City State of Sunburn
Sunburn avoids the daily ebb and flow of Gormbhailian politics to focus on architecture wherever possible. Fiercely independent, they seek to carve their own path, free of the machinations of their peers. If you wanna drag 'em into whatever the Guild of International Bodies is up to, you'll have to catch Sunburn at the skyline lounge where they'll be happily waiting it out on the tallest skyscraper they can build.
[| City State of Sunburn
The Oblivion Empire
Not much is known about this shadowy city-state beyond its ties to some sort of divine entity. Recent movement suggests a thriving populace that makes its home deep in the bowels of Gormbhaile, though what designs they may have for the rest of the world are anyone's guess.
[| |The Oblivion Empire|
OurCraft
Part news agency, part political entity, part military, all for the proletariat. OurCraft strives to leave a legacy of (often questionable) art and (often bold) politics in their wake. With a supreme conviction that all should be equal, there is nothing OurCraft wouldn't sacrifice for equality, even if it meant Gormbhaile itself...
[| OurCraft
Redspire Union
Briefly involved in a skirmish with elements of ARC during the tail-end of the First Gormbhaile War, the Redspire Union has yet to leave its mark upon the world.
[| Redspire union
The Mikoland Republic
Formerly in a border dispute with the Eastern Empire regarding the Kopernic Space Station and Oil Outpost south of Spawn City Castle Town, the Mikoland Republic ceded these territories and moved to a desert facility to the East of the city. The Republic still operates their Space Research and Engineering division out of this outpost, and looks to fund future technology development as they continue chasing the dream of full self-sufficiency.
[| Mikoland Republic
Defunct or Inactive Organizations
Organizations that have gone dark. Archived here for posterity.
[| Chiraqians
[| The DGG: Double Gloucester Grifters
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