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Organizations

From XCraft Survival Wiki
Revision as of 22:03, 18 May 2026 by Everrius (talk | contribs) (The Mikoland Republic)

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Organizations

The Guild of International Bodies

Clans, Empires, Guilds, Parties... Gormbhaile hosts all these and more, all joined by a single governing forum. Some want peace, some want power, some want nothing to do with the rest of the world. This page will be your guide to the people of Gormbhaile.

Militaries

Organizations with a significant standing army, navy, or air force.

The Opium Empire

Gormbhaile's largest standing military. Opium is famed for its long-standing hostilities with the Amethyst Empire throughout the fifth and early sixth eras. Instrumental in both causing and resolving the Cubed Missile Crisis, and a major contributor in the start of the First Gormbhaile War, Opium is an affluent and aggressive force in the field. Recent events have rendered their navy inaccessible due to the unresolved chronolock over Spawn City Castle Town, which Opium is desperately trying to either free or replace before rival nations can recover their own navies.
[| Opium Empire
[| Eastern Empire
[| The Idiot Institute (Conquered by the Eastern Empire)
[| Amethyst Empire (Conquered by the Opium Empire)

The Turtle Empire

The Turtle Empire's once-impressive navy now lies in ruins, frozen amidst the chronolock over Spawn City Castle Town following the First Gormbhaile War. Unlike its peers, the Turtle Empire is perfectly content with the state of affairs, as once the chronolock is resolved, their navy will inevitably fall, and the navies of larger nations will swoop in to establish dominance.
[| The Turtle Empire

Organization Sicarii

Sicarii's sole vessel remains trapped at the edge of the chronolock, caught up in a freak accident with an OurCraft news chopper that fled the scene of the First Gormbhaile War's final conflict. The Assassins of Sicarii have taken this loss in stride, as the true strength of their organization has never been in naval prowess. Famed for the theft of the crystite-infused warhead at the end of the Cubed Missile Crisis, Sicarii holds no permanent alliances. Their contracts remain open to those with the means to buy their temporary loyalty.
[| Organization Sicarii

Scholarly Institutions

Organizations that focus on Research & Development. Often accompanied by a small military force.

Arcane Research Collective

Appearing seemingly out of nowhere, ARC took to the skies in the mid sixth era and established themselves as an unstoppable force of technological innovation. Though the ARC shipyards have recently fallen silent, their fleet was instrumental in maintaining a tenuous cease-fire during the Cubed Missile Crisis. This fleet now remains trapped inside the chronolock alongside their peers, patiently awaiting the end of the First Gormbhaile War's final battle.
[| ARC: Arcane Research Collective

The Eye of the Void Empire

The Eye of the Void remains a persistent seeker of fame and fortune at the fringes of the sixth era's largest events. Through sheer bravado they have made and lost alliances with nearly every major organization, and have often found themselves at the business-end of weapons larger than their largest vessels. Still, they remain adamant, studying the happenings of Gormbhaile's underworld with rapt attention. From Spectrebrine to the ADAM Automatons, the Eye of the Void sees all. Perhaps not the most reliable narrators, but nearly always the first to notice when things go awry.
[| The Eye Of The Void Empire

Civic Enclaves

Organizations that focus on city-building and policy.

The Elves

The Elves teeter on the edge of becoming a true military, watching in horror and intrigue as the wars of the great nations of Gormbhaile take the world to the brink again and again. Often a watcher, occasionally a participant, they await their chance to strike and join the world stage. By statecraft where possible, but by force when necessary. Even now, the Elves make moves on the board as they prepare to take the spotlight in the Guild of International Bodies.
[| The Elves

The City State of Sunburn

Sunburn avoids the daily ebb and flow of Gormbhailian politics to focus on architecture wherever possible. Fiercely independent, they seek to carve their own path, free of the machinations of their peers. If you wanna drag 'em into whatever the Guild of International Bodies is up to, you'll have to catch Sunburn at the skyline lounge where they'll be happily waiting it out on the tallest skyscraper they can build.
[| City State of Sunburn

The Oblivion Empire

Not much is known about this shadowy city-state beyond its ties to some sort of divine entity. Recent movement suggests a thriving populace that makes its home deep in the bowels of Gormbhaile, though what designs they may have for the rest of the world are anyone's guess.
[| |The Oblivion Empire|

OurCraft

Part news agency, part political entity, part military, all for the proletariat. OurCraft strives to leave a legacy of (often questionable) art and (often bold) politics in their wake. With a supreme conviction that all should be equal, there is nothing OurCraft wouldn't sacrifice for equality, even if it meant Gormbhaile itself...
[| OurCraft

Redspire Union

Briefly involved in a skirmish with elements of ARC during the tail-end of the First Gormbhaile War, the Redspire Union has yet to leave its mark upon the world.
[| Redspire union

The Mikoland Republic

Formerly in a border dispute with the Eastern Empire regarding the Kopernic Space Station and Oil Outpost south of Spawn City Castle Town, the Mikoland Republic ceded these territories and moved to a desert facility to the East of the city. The Republic still operates their Space Research and Engineering division out of this outpost, and looks to fund future technology development as they continue chasing the dream of full self-sufficiency.
[| Mikoland Republic

Defunct or Inactive Organizations

Organizations that have gone dark. Archived here for posterity.
[| Chiraqians
[| The DGG: Double Gloucester Grifters


More Lore? or is that enough reading, and you wanna go Home.